It takes the exact same arguments as the constructor. Video mode or title, you can use the create function instead. If you want to create the window after the construction of the sf::Window instance, or re-create it with a different There's also a fourth optional argument, which defines OpenGL specific options which are explained in the The default style, which is a shortcut for Titlebar | Resize | Close The window is shown in fullscreen mode this style cannot be combined with others, and requires a valid video mode The window can be resized and has a maximize button No decoration at all (useful for splash screens, for example) this style cannot be combined with others This constructor accepts a third optional argument: a style, which allows you to choose which decorations and features you want. The second argument is simply the title of the window. ![]() Don't hesitate to have a look at its documentation. The sf::VideoMode class has some interesting static functions to get the desktop resolution, or the list of valid video modes forįullscreen mode. The first argument, the video mode, defines the size of the window (the inner size, without the title bar and borders). A window can be created and opened directly upon construction: Windows in SFML are defined by the sf::Window class. ![]() However, the window management remains exactly the same so reading this tutorial is important in any case. Drawing stuff is beyond the scope of the sfml-window module: it is handled by the This tutorial only explains how to open and manage a window. ![]() Opening and managing a SFML window Introduction
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